skript-worldedit by cheezburga 
Adds support for WorldEdit and FAWE to Skript!
Events
0
Expressions
13
Effects
21
Conditions
0
Types
5
Sections
3
Structures
0
Total
42
Adds support for WorldEdit and FAWE to Skript!
Events
0
Expressions
13
Effects
21
Conditions
0
Types
5
Sections
3
Structures
0
Total
42
1.1.4 - Bug Fixes and Runtime Errors
Important Changes
- skript-worldedit 1.1.4 now requires Skript 2.12.0+! This version of Skript should continue to work on 1.19.4+, for anyone still running this server version.
- skript-worldedit is now on Modrinth! This will be the primary spot to download the addon from going forward.
Download 1.1.4 from Modrinth!
Fixes
- Fixes an error that could be thrown by saving schematics via the section (#15, #20). The addon would throw a stack trace due to an unhandled oversight in the logic. This has now been fixed.
- Fixes CondSchematicExists's syntax, which was missing a whole word, and differed from what the example showed. Also makes some minor changes to the syntax of other elements, for ease (backwards compabatible, no changes necessary).
Additions
- Runtime errors: added in some basic runtime errors and warnings to better show when certain expressions aren't valid when using skript-worldedit syntax. For anyone wondering, this is why Skript 2.12.0+ is now required.
Other (pretty boring) stuff
- Renamed most ambiguously-named Utils classes to be more direct.
Full Changelog: https://github.com/cheeezburga/SkWE/compare/1.1.3...1.1.4
Important Changes
- This version of the addon was coded on a Paper 1.21.8 server using Skript 2.12.2 and FAWE 2.13.1.
- While it should continue to work on versions of Skript back to 2.10.0, this hasn't been verified. Please report any issues regarding this.
- skript-worldedit is now on Modrinth! This will be the primary spot to download the addon from going forward.
Download 1.1.3 from Modrinth!
Fixes
- Fixes a number of errors and bugs surrounding schematics specifically (#6, #7, #8). There were a few areas where the addon would throw a stack trace due to an unhandled exception in the schematic save/paste logic. These have now been fixed.
- Fixes a bug where pasting a schematic wouldn't respect the mask supplied.
Additions
- Schematic exists condition: a new condition to check if a schematic exists. This follows the same logic when determining which directory it should look in as the save/paste effects.
Other (pretty boring) stuff
- Swap most toString methods to use SyntaxStringBuilders (or the Blocking variant).
- Add documentation for schematic syntax.
Full Changelog: https://github.com/cheeezburga/SkWE/compare/1.1.2...1.1.3
This is the first big update that skript-worldedit has had, and it brings an important feature that's been missing since the initial release: schematics!
skript-worldedit is here! This new Skript addon brings WorldEdit and FAWE support to Skript, offering numerous effects and expressions for efficient world manipulation. A shockingly small amount of testing was done, so there may be some bugs lying around. Please report any issues, or new feature requests, on the GitHub. Happy scripting!