skript-worldedit by cheezburga

Adds support for WorldEdit and FAWE to Skript!

Events

0

Expressions

13

Effects

21

Conditions

0

Types

5

Sections

3

Structures

0

Total

42

1.1.4 - Bug Fixes and Runtime Errors 106 days, 7 hours and 1 minute ago

1.1.4 - Bug Fixes and Runtime Errors
Important Changes
- skript-worldedit 1.1.4 now requires Skript 2.12.0+! This version of Skript should continue to work on 1.19.4+, for anyone still running this server version.
- skript-worldedit is now on Modrinth! This will be the primary spot to download the addon from going forward.

Download 1.1.4 from Modrinth!

Fixes
- Fixes an error that could be thrown by saving schematics via the section (#15, #20). The addon would throw a stack trace due to an unhandled oversight in the logic. This has now been fixed.
- Fixes CondSchematicExists's syntax, which was missing a whole word, and differed from what the example showed. Also makes some minor changes to the syntax of other elements, for ease (backwards compabatible, no changes necessary).

Additions
- Runtime errors: added in some basic runtime errors and warnings to better show when certain expressions aren't valid when using skript-worldedit syntax. For anyone wondering, this is why Skript 2.12.0+ is now required.

Other (pretty boring) stuff
- Renamed most ambiguously-named Utils classes to be more direct.

Full Changelog: https://github.com/cheeezburga/SkWE/compare/1.1.3...1.1.4

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1.1.3 - Bug Fixes and New Stuff 260 days, 13 hours and 4 minutes ago

Important Changes
- This version of the addon was coded on a Paper 1.21.8 server using Skript 2.12.2 and FAWE 2.13.1.
- While it should continue to work on versions of Skript back to 2.10.0, this hasn't been verified. Please report any issues regarding this.
- skript-worldedit is now on Modrinth! This will be the primary spot to download the addon from going forward.

Download 1.1.3 from Modrinth!

Fixes
- Fixes a number of errors and bugs surrounding schematics specifically (#6, #7, #8). There were a few areas where the addon would throw a stack trace due to an unhandled exception in the schematic save/paste logic. These have now been fixed.
- Fixes a bug where pasting a schematic wouldn't respect the mask supplied.

Additions
- Schematic exists condition: a new condition to check if a schematic exists. This follows the same logic when determining which directory it should look in as the save/paste effects.

Other (pretty boring) stuff
- Swap most toString methods to use SyntaxStringBuilders (or the Blocking variant).
- Add documentation for schematic syntax.

Full Changelog: https://github.com/cheeezburga/SkWE/compare/1.1.2...1.1.3

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v1.1.2 625 days, 4 hours and 13 minutes ago

Additions
  • Delete schematic effect - deletes a schematic (this can't be undone!)
  • Forest effect - generates a forest in a region, with a specific tree species and density

Other (pretty boring) stuff
  • Internally changes how versioning is done. Now only needs to be changed in the gradle build file, instead of in all three files where the version was included.

Full Changelog: 1.1.1...1.1.2

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v1.1.1 664 days, 23 hours and 11 minutes ago

Fixes
  • Fixed an issue where trying to paste a non-Sponge schematic would throw an error in the console. Before, skript-worldeditwould assume this format, but it should now be able to accurately identify the format of any given schematic.
    • Note that trying to paste schematics created before Minecraft 1.13.2 might not work. If this happens to you, try loading and pasting the schematic using WorldEdit or FAWE commands in-game before making an issue on the GitHub.


Changes
  • The string in the schematic paste effect/section which used to denote the name can now be given a whole path. This means that you can now use stuff like "plugins/NotWorldEdit/someSchematics/example.schem"!
    • If a path is entered, but no file is found at it's destination, skript-worldedit will assume the path is actually the name, and will look for a schematic named the path.
    • If a name is entered, skript-worldedit will still look in WorldEdit/FAWE's default schematics folder, just like before.


Full Changelog: 1.1.0...1.1.1

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The Schematic Update 672 days, 4 hours and 52 minutes ago

This is the first big update that skript-worldedit has had, and it brings an important feature that's been missing since the initial release: schematics!

Additions
  • Schematics - save and paste schematics with ease! There is both an effect and a section for each, the latter of which is recommended, as you can take full advantage of all the configurable options they offer. For more information on this new feature, check out the dedicated wiki page, which takes a slightly deeper dive!

Other (pretty boring) stuff
  • The EmptyAnnotationAdder will now work with sections

Full Changelog: 1.0.4...1.1.0

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v1.0.4 675 days, 16 hours and 45 minutes ago

Additions
  • Block count expression - gets the number of blocks in a region that match a certain mask or itemtype
  • Expand/contract effect - expands or contracts a region in a given direction by a given amount. Also optionally can expand in the opposite direction
  • Inset/outset effect - insets or outsets a region by a given amount. Can optionally only perform the operation vertically or horizontally

Other (pretty boring) stuff
  • The RegionWrapper#getDistribution method now returns a map with String keys instead of BlockData
  • Adds SimpleExpression as a target class in the EmptyAnnotationAdder

Full Changelog: 1.0.3...1.0.4

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v1.0.3 678 days, 20 hours and 43 minutes ago

Additions
  • Biome effect - an effect to change the biome in a region
  • Spline effect - an effect which takes a set of locations and creates a line (rigid) or spline (curved) between them all using a given pattern. Can take a hollow and thickness parameter

Changes
  • Updated the dimensions expression to avoid conflicts with Skript's length expression

Other (pretty boring) stuff
  • Changes and adds some new BlockVector3 util methods
  • Adds an EmptyAnnotationAdder gradle task and class

Full Changelog: 1.0.2...1.0.3

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v1.0.2 682 days, 15 hours and 36 minutes ago

Additions
  • A region dimensions expression - can be used to get the height, width, and length of a given region.

Changes
  • Patterns - updated some of the patterns to be more flexible
  • Pattern prefix - updated the pattern prefix (the use we to bit at the start of some patterns) to now allow for FAWE as well

Other (pretty boring) stuff
  • Removed the star imports from some effects, which will be the standard moving forward
  • Changes some of the colour codes in the onEnable method
  • The jar for this release also contains some early schematic save implementations, which do not work, and shouldn't be used

Full Changelog: 1.0.1...1.0.2

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v1.0.1 686 days, 2 hours and 23 minutes ago

Changes
  • How effects are executed - in the initial release, any effect calls would just let Skript continue in the file, without waiting for the effect to be completed. This is no longer the case, and Skript should now finish executing a given effect before moving on. This is how Skript itself handles effects, and should be more familiar, however if you'd like to continue using the effects in a non-blocking way, you can! The patterns for all the effects now include an optional lazily word at the end, which will do just that.

Other (pretty boring) stuff
  • All syntax now includes the Skript doc annotations for better and easier documenting
  • This version also includes a commit which fixes EffReplace only registering on FAWE servers. This was committed after 1.0.0, but the jar was updated to include this anyway.

Full Changelog: 1.0.0...1.0.1

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skript-worldedit 690 days, 7 hours and 48 minutes ago

skript-worldedit is here! This new Skript addon brings WorldEdit and FAWE support to Skript, offering numerous effects and expressions for efficient world manipulation. A shockingly small amount of testing was done, so there may be some bugs lying around. Please report any issues, or new feature requests, on the GitHub. Happy scripting!

Wiki
For a fairly detailed walkthrough of the syntax and concepts, have a look at the wiki!

Docs
If you're just looking for a list of all the syntax with some examples, head on over to skript-worldedit's SkriptHub docs

Features
  • Regions - create and use them to run operations!
  • Patterns and masks - use these exactly like you would in WorldEdit, opening up so many options!
  • Schematics - save, paste, and check the existence of schematics with ease!
  • Shapes - create an ellipsoid, cylinder, or pyramid, with a bunch of customizable properties!

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