**Skript-Particle** by Sovde

Skript addon for creating complex particle effects with minimal hassle.

**Events**

**0**

**Expressions**

**22**

**Effects**

**3**

**Conditions**

**0**

**Types**

**13**

**Sections**

**2**

**Structures**

**0**

**Total**

**40**

Skript addon for creating complex particle effects with minimal hassle.

**Events**

**0**

**Expressions**

**22**

**Effects**

**3**

**Conditions**

**0**

**Types**

**13**

**Sections**

**2**

**Structures**

**0**

**Total**

**40**

[HEADING=2]skript-particle[/HEADING]

Skript addon for creating complex particle effects with minimal hassle.**Requires Skript 2.7+, Java 17, Paper 1.17.1+**

Download at the releases page.

You can find help, give suggestions, or voice complaints in the Issues tab here, or on the skript-chat discord here.

Skript-Particle is intended to provide syntax for creating complex shapes with particles. Competent and powerful particle syntaxes exist in addons like SkBee, but creating shapes requires a lot more effort and know-how. They're also inherently slower and less performant than Java, even without considering the usual need to re-calculate the shape each time it's drawn.

The goal for Skript-Particle is to provide easy-to-use, flexible, and powerful syntax to create particle shapes. The basic structure is a set of various shapes, like circles, lines, polygons, and more. These shapes are relative to a center point and aren't positioned anywhere specific. The drawing syntax takes a set of shapes and a location and draws all the shapes relative to that location. This allows the definition of a bunch of shapes that only need to be defined once and can then be drawn in many places and in many rotations. Since shapes can be rotated as a group, it's also very simple to change the rotation and orientation of your shapes with a single line.**Syntax is available on ****s**kUnity.

[MEDIA=imgur]xnowPL1[/MEDIA]

Here's some example code:

command /magic:

trigger:

set {_shapes::outer-circle} to a circle of radius 2.225

set {_shapes::inner-circle} to a circle of radius 2

set {_shapes::tiny-circle} to a circle of radius 0.875

set {_shapes::triangle-1} to a triangle with radius 2

set {_shapes::triangle-2} to a triangle with radius 2

rotate shapes {_shapes::triangle-2} around y axis by 60 degrees

set particle of {_shapes::*} to electric spark

loop 200 times:

set {_view} to vector from yaw player's yaw and pitch player's pitch

set {_yaw} to yaw of {_view}

# figure out the rotation needed to rotate the shape

set {_rotation} to rotation from vector(0, 1, 0) to {_view}

draw {_shapes::*} at player's eye location ~ {_view}:

# only happens for this draw call, the original shape is not modified

# note that this is called once for each shape, hence `drawn shape` and not `drawn shapes`

rotate shape drawn shape by {_rotation}

# the shape takes the shortest path to rotate to the desired rotation, but that causes it to appear to rotate as we turn.

# so we'll correct for it by rotating the shape around the y axis by the yaw of the player

rotate shape drawn shape around relative y axis by -1 * {_yaw}

wait 1 tick

trigger:

set {_shapes::outer-circle} to a circle of radius 2.225

set {_shapes::inner-circle} to a circle of radius 2

set {_shapes::tiny-circle} to a circle of radius 0.875

set {_shapes::triangle-1} to a triangle with radius 2

set {_shapes::triangle-2} to a triangle with radius 2

rotate shapes {_shapes::triangle-2} around y axis by 60 degrees

set particle of {_shapes::*} to electric spark

loop 200 times:

set {_view} to vector from yaw player's yaw and pitch player's pitch

set {_yaw} to yaw of {_view}

# figure out the rotation needed to rotate the shape

set {_rotation} to rotation from vector(0, 1, 0) to {_view}

draw {_shapes::*} at player's eye location ~ {_view}:

# only happens for this draw call, the original shape is not modified

# note that this is called once for each shape, hence `drawn shape` and not `drawn shapes`

rotate shape drawn shape by {_rotation}

# the shape takes the shortest path to rotate to the desired rotation, but that causes it to appear to rotate as we turn.

# so we'll correct for it by rotating the shape around the y axis by the yaw of the player

rotate shape drawn shape around relative y axis by -1 * {_yaw}

wait 1 tick

[MEDIA=imgur]OMe1dUq[/MEDIA]

[HEADING=2]Current Features:[/HEADING]

- Shapes:
- Circles, Ellipses, Spheres, and Ellipsoids
- Cylinders and Elliptical Cylinders
- Arcs and Spherical Caps
- Helices
- Lines
- 2D Regular and Irregular Polygons and Prisms
- Regular polyhedra
- Rectangles and cuboids

- Circles, Ellipses, Spheres, and Ellipsoids
- Drawing:
- Three styles: outline, surface, and filled. Some shapes only support one or two of these styles.
- Rotation to any orientation.
- Scaling and offsetting.
- Drawing multiple shapes at once.
- Options for who sees the particles (player specific)
- Custom particle data and density per shape
- Full support for SkBee's particle data syntaxes

- Full support for SkBee's particle data syntaxes
- Debug axes for clear visualization of the orientation of your shape.
- Shapes are only calculated when they actually change, so you can draw the same shape many times without any performance hit.
- Option to make all calculation and drawing synchronous (async by default)
- Ability to continuously draw a shape for a timespan (async only)

- Ability to continuously draw a shape for a timespan (async only)
- Dynamic locations, so particles can follow an entity with no additional user effort

- Three styles: outline, surface, and filled. Some shapes only support one or two of these styles.
- Particles:
- Expression for custom particles
- Section for custom particles
- Custom motion for particles (vector, inwards/outwards, [anti]clockwise)

- Expression for custom particles

[HEADING=2]Planned Features:[/HEADING]

- Shapes:
- Bezier Curves
- Custom shapes defined by a function or structure
- "Common but difficult to code" shapes

- Bezier Curves
- Drawing:
- Combining shapes into a custom shape to be drawn as a single shape.
- Gradient colour fields, with custom colour nodes.

- Combining shapes into a custom shape to be drawn as a single shape.
- Animation:
- Ability to stretch out drawing a shape over a timespan
- Set up a pre-made animation in a custom structure, play back with one draw call

- Ability to stretch out drawing a shape over a timespan

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