
MiSK by Moderocky 
A Miscellaneous Addon for Skript 1.14+
Events
49
Expressions
1
Effects
2
Conditions
0
Types
0
Sections
0
Structures
0
Total
52
A Miscellaneous Addon for Skript 1.14+
Events
49
Expressions
1
Effects
2
Conditions
0
Types
0
Sections
0
Structures
0
Total
52
Guardian Laser:
draw (guardian beam|laser) from %location% to %location% [[and] keep] for %integer% second[s]
Entity Conditions:
fire[ ]proof[ed]
# Checks whether an entity can be damaged by fire.
# Nether entities and things with fire resistance can't be.
# This only counts default Minecraft behaviour.
# If you have some strange plugin or system, it might miss it!
interactable
# I'm not 100% sure what this means.
# It seems to be whether you can interact with the entity in some way.
# Such as feeding it, or equipping it.
in water
# Checks whether an entity is in water.
# This includes waterlogged blocks, and partially submerged.
wet
# See above, but also if they are in rain.
# Useful to check if players can use their riptide/channelling enchantments!
[a] passenger
# Checks whether an entity is a passenger.
[a] vehicle
# Checks whether an entity is a legal vehicle.
swimming
# Checks whether an entity is swimming.
# I presume this refers to the 1.13+ swimming style
Entity Effects:
mount %entities% on %entity%
# Forces an illegal mounting.
# Use this to stack multiple passengers on a single entity.
# Use with CAUTION!
make %entities% invisible
make %entities% visible
# Toggles the visibility of an entity.
# Works like armour stand visibility.
move %entities% to %location%
# This forces an illegal in-world move.
# It's not a teleport, so entity passengers won't be dismounted.
# It also won't cause player screens to flicker.
# Use with CAUTION!
set [the] silent state of %entities% to %boolean%
# Toggle the noise of entities.
# True = silent
# False = noisy
set [the] swimming state of %entities% to %boolean%
# Toggles the swimming state of entities.
# True = swimming
# False = not swimming
make %entities% walk to %location% [at speed %-number%]
make %entities% walk to %entity% [at speed %-number%]
# speed should be between 0.1 and 3, values outside this are dangerous but may work.
# the maximum distance depends on the Entity Tracking Range in your server config!
# This only works on animals/mobs
# armorstands, players, etc. do not work, and might return a big error. I'm not sure if I caught all of these.
open hopper named %string% to %players%
open dropper named %string% to %players%
open dispenser named %string% to %players%
open barrel named %string% to %players%
# containers
open ender chest named %string% to %players%
open grind[ ]stone named %string% to %players%
open lectern named %string% to %players%
# these are fake and might cause errors, use with caution!
open blast furnace named %string% to %players%
open smoker named %string% to %players%
# these don't actually smelt items, sadly :(
open loom named %string% to %players%
open cartography table named %string% to %players%
open stonecutter named %string% to %players%
# these might work! :)
Accidentally pushed from the wrong branch, and compiled with a couple of untested parts in. This one should work better/safer.
make %entities% shoot %itemtype% [at speed %-number%]