GravesX by Legoman99573 
The definitive death chest plugin originally created by Ranull
Events
7
Expressions
10
Effects
0
Conditions
0
Types
0
Sections
0
Structures
0
Total
17
The definitive death chest plugin originally created by Ranull
Events
7
Expressions
10
Effects
0
Conditions
0
Types
0
Sections
0
Structures
0
Total
17
Moved 2 necessary libraries from external sources to compiled with the plugin. This should prevent the errors on 1st install going forward.
Fixed a null pointer when block returns null.
Changes:
Though we were aware that people took advantage of a long standing bug pertaining to keep inventory, for administrative usage, this is now fixed and due to the request of undoing this, I have decided to create a permission node to make this a feature instead so that those who don't want to deop themselves can make both parties happy.
Players will now be required to have the graves.keepinventory.bypass permission in order to get the old behavior back, which is false by default.
This release fixes a bug with database options being case sensitive. This now allows the words to be case insensitive, so that means if its all in lowercase, it will still accept it. Thanks .divideconquer for reporting the bug.
Libraries for Databases will not load if not required (this prevents large disk usage and useless library pulls if a database option isn't being used)
This was a long standing issue that was never address and would like to clear the auth dependency issue brought up. This is required for the MariaDB library and only for the MariaDB library. The auth allows MariaDB being hosted on Amazon RDS to work with no issues. Link to the library is here.
Changes:
This should fix some bugs with events causing errors in some instances
Fixes and Changes:
With the amount of issues with graves backups, the decision was made to remove it entirely as it broke functionality. If you need to backup inventory data upon death, we recommend using InventoryRollbackPlus. For hard crashes, we are not able to control any affects of corrupted database data using H2 or SQLite. If you are worried about such issues, recommend switching to MySQL/MariaDB, PostgreSQL, or Microsoft SQL Server.
Changes this version:
This update fixes the following issues found in 4.9.4.2:
Changes/Fixes
Resolved the skull issue for spigot with how it handles Custom Grave Block Textures. This isn't a permanent fix, but will work for now until I figure a better way to implement this. For now, they will fallback to Player heads.
Read here:
https://github.com/Legoman99573/GravesX/issues/4#issuecomment-2350805468
This update pushes to fix an error with loading EntityMaps. No database purging required.
Also thanks to TylorTurner for finding this bug.
Additions:
Additions:
Fixed a critical bug with MiniMessage where converting legacy color codes to MiniMessage would sometimes fail or not format at all.
Additions:
Fixes a NullPointerException in grave protection logic. No real changes with this release.
There was an exploit where players could dupe items when Auto Looting a grave. This has been patched out.
Changes:
- Patched compass exploit
- Grave Protection (this will protect a 15 block radius around the grave site. Explosions can occur if grave is set to explode, otherwise it will not explode anything)


