DisplayEntityUtils by DonnyPZ 
Handle Display Entity Models & Animations (BDEngine) and Interaction entities through Skript
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Effects
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Conditions
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Handle Display Entity Models & Animations (BDEngine) and Interaction entities through Skript
Events
0
Expressions
0
Effects
0
Conditions
0
Types
0
Sections
0
Structures
0
Total
0
Release Highlights
- Many New Commands
- BDEngine API Project Import
- API Changes
- Bug Fixes
Changes and help for content regarding this release can be found on the Wiki
General
- Tags can no longer contain spaces in
animations,
groups,
parts, etc.
- Dropped support for legacy
BDEngine datapack conversion
- This applies to datapacks created before Dec. 8th 2024
- Added importing and conversion of
BDEngine Projects directly from the website to your game
- ALL Animation Frames now have a default
Frame Point, located at a group's origin
Command Changes
- New Command:
/deu bdengine import
- Import and convert a BDEngine project's model and animations
- Permission:
deu.bdengine.import
- New Command:
/deu anim adddefaultparticle
- Add particles to an animation at a frame's default point (group origin)
- Permission:
deu.anim.addparticle
- New Command:
/deu anim adddefaultsound
- Add sounds to an animation at a frame's default point (group origin)
- Permission:
deu.anim.addsound
- New Command:
/deu anim showpoints
- Show the
Frame Points of an animation frame
- Permission:
deu.anim.info
- New Command:
/deu group spawnat
- Spawn a group at a specified location
- Permission
deu.group.spawn
- New Command:
/deu group despawnat
- Despawn groups within a given range of a location
- Permission:
deu.group.despawn
- Changed
/deu group clone
- Added
-here argument to spawn clone the group at the player's location
- Added an
-all argument to all commands that accept
frame-ids/frame-tag
- Removed Commands:
-
/deu bdengine convertdpleg
-
/deu group clonehere
-
/deu anim editallframes
API Changes
New Version:
3.5.3
Additions/Changes
- Added
DEUSound#fromCommand
- Get a
DEUSound from a
playsound command
- Updated
#equals,
#hashCode, and
#clone for
SpawnedDisplayAnimationFrame,
DisplayTransformation and
AnimationCamera
- Added
BDEngineUtils#convertDatapack
- Converts a
BDEngine datapack into group and animation formats for DEU
- Uses the new
BDEDatapackConvertEvent to get converted resources
- Added
BDEngineUtils#importProject
- Imports and converts a
BDEngine Project by its export ID
- Uses the new
BDEAPIConvertEvent to get converted resources
- Added
SpawnedDisplayAnimationFrame#getDefaultFramePoint
- Gets the default
FramePoint of an animation frame, located at the group's origin
- The default point's location and tag are immutable
- Added
PacketDisplayEntityGroup#getNearbyGroups
- Get nearby
PacketDisplayEntityGroups in a given range of a location
- Added
#removeParticle and
#removeAllParticles to
FramePoint
Breaking Changes
- Removed
BDEngineUtils#requestModel
Bug Fixes / QOL
- Updated version checking logic
- Improved logic for
BDEngine datapack conversion
- Fixed issues where adding particles to an animation could fail
- Fixed an issue where loading an animation's particles could fail
- Changed the range and step of the
delta and
extra in Animation Particle creation dialogs, for more fine control
- Improved tab completion of optional command arguments
- Fixed a
NullPointerException occuring when attempting to remove an invalid
PartSelection
- Sounds and Particles can now be removed from
Frame Points
What's Changed
* 3.5.3 by @PZDonny in https://github.com/PZDonny/DisplayEntityUtils/pull/72
Full Changelog: https://github.com/PZDonny/DisplayEntityUtils/compare/3.5.2...3.5.3
Release Highlights
- New, Removed, & Changed Commands
- Updated Skript Syntax
- DisplayController Changes
- API Changes
- Many Bug Fixes
General
- Added support for Minecraft 26.1.2
- Added support for Skript 2.15.2
Command Changes
- New Command:
/deu group ridedespawn
- Make a group ride an entity, but despawn the group if the entity dies/despawns/disconnects
- Permission:
deu.group.ride
- New Command:
/deu mannequin spawn
- Spawn a mannequin entity at your location, and optionally add it to your selected group
- Permission:
deu.mannequin.spawn
- New Command
/deu interaction spawn
- Spawn an interaction entity at your location, and optionally add it to your selected group
- Permission:
deu.interaction.spawn
- Added
-nodata option to
/deu anim play to optionally disable texture changes for block/item displays and text display text changes
- Removed
/deu anim toggletexturechanges
- Removed
/deu interaction addtogroup
- Removed
/deu interaction spawnhere
Display Controller
- Added
group.allowAnimationDataChanges to determine an animation played on a group should be able to change non-transformation data
- Added
animationDataChangesOverride boolean (true/false) to animation states, optionally overriding the
group.allowAnimationDataChanges value. (Example:
states.death.animationDataChanges: true)
- Updated MythicMobs Skill Mechanic:
-
- deuanimate{id=controller-id;anim=animation-tag;t=animation-type;s=storage-location,datachanges=true}
Skript
- Display & Interaction entities can now be used in Skript syntax that previously only allowed parts.
- For getting/setting properties of the entity
- Removed
Toggle Animation Texture Changes syntax
- Updated
Create Display Animator
-
set {animator} to a linear animator using {animation} without data changes

Bug Fixes / QOL
- Fixed an issue causing
DisplayController animation states to not work correctly
- Fixed an issue causing
rideOffset for
DisplayControllers to not work correctly
- Included a group's
Ride Offset in auto culling calculations
- Packet-based group passengers are correctly unregistered when the group should despawn after the vehicle becomes invalid
- Fixed vehicle / group passenger(s) desync when changing worlds
- Fixed an issue causing players to be unable to teleport when they have a group passenger
- Internally changed how group parts are registered, reducing inconsistencies in some cases
- Fixed an issue where non-packet based parts were not being registered correctly
- Duplicate items no longer appear across pages in
/deu listgroups,
/deu listanims,
/deu group list, or
/deu anim list commands
- Invulnerable mannequins in groups no longer take damage from players in creative mode
- Fixed
BDEngine Datapack conversion sometimes not working in
theend or
the[/i]nether
API Changes
- Added
#setBlockReplacement and
#setItemReplacement to
GroupSpawnSettings to replace blocks/items of a given type when spawning a group
- Added new constructors to
DisplayAnimator with a Boolean parameter
allowDataChanges to determine if a block/item textures and text display text should changed based on animation frame data.
- Removed
SpawnedDisplayAnimation#allowTextureChanges methods
What's Changed
* 3.5.2 by @PZDonny in https://github.com/PZDonny/DisplayEntityUtils/pull/71
Full Changelog: https://github.com/PZDonny/DisplayEntityUtils/compare/3.5.1...3.5.2
❗ Previous pre-releases on Discord
Release Highlights
- Command Changes
- Updated Skript Syntax
- API Changes
- Bug Fixes
General
- Added support for Minecraft 26.1.2
- Added support for Skript 2.15.2
Command Changes
- New Command:
/deu group ridedespawn
- Make a group ride an entity, but despawn the group if the entity dies/despawns/disconnects
- Permission:
deu.group.ride
- Added
-nodata option to
/deu anim play to optionally disable texture changes for block/item displays and text display text changes
- Removed
/deu anim toggletexturechanges
Display Controller
- Added
group.allowAnimationDataChanges to determine an animation played on a group should be able to change non-transformation data
- Added
animationDataChangesOverride boolean (true/false) to animation states, optionally overriding the
group.allowAnimationDataChanges value. (Example:
states.death.animationDataChanges: true)
- Updated MythicMobs Skill Mechanic:
-
- deuanimate{id=controller-id;anim=animation-tag;t=animation-type;s=storage-location,datachanges=true}
Skript
- Display & Interaction entities can now be used in Skript syntax that previously only allowed parts.
- For getting/setting properties of the entity
- Removed
Toggle Animation Texture Changes syntax
- Updated
Create Display Animator
-
set {animator} to a linear animator using {animation} without data changes
Bug Fixes
- Fixed an issue causing
DisplayController animation states to not work correctly
- Fixed an issue causing
rideOffset for
DisplayControllers to not work correctly
- Included a group's
Ride Offset in auto culling calculations
- Packet-based group passengers are correctly unregistered when the group should despawn after vehicle invalidity
- Fixed vehicle/passenger desync when changing worlds
- Fixed an issue causing players to be unable to teleport when they have a group passenger
- Internally changed how group parts are registered, reducing inconsistencies in some cases
- Fixed an issue where non-packet based parts were not being registered correctly
API Changes
- Added
#setBlockReplacement and
#setItemReplacement to
GroupSpawnSettings to replace blocks/items of a given type when spawning a group
- Added new constructors to
DisplayAnimator with a Boolean parameter
allowDataChanges to determine if a block/item textures and text display text should changed based on animation frame data.
- Removed
SpawnedDisplayAnimation#allowTextureChanges methods
Full Changelog: https://github.com/PZDonny/DisplayEntityUtils/compare/3.3.8...3.5.2-PRE-4
Release Highlights
- New Wiki
- New Command
- Reworked & Recoded Skript Syntax
- API Changes
A new Wiki has been released improving clarity in many areas and a better visual look
Commands
New Command
- Added
/deu parts deselect
- Deselect your currently selected part
- Permission:
deu.parts.select
Skript Changes
- Updated to Skript
v2.14.3
- Reworked many of the syntaxes, avoiding conflicts, reducing redundancy, and overall improving syntax

API Changes
New Version:
3.5.0
Breaking Changes
- Removed
playSpawnAnimation parameter from
DisplayEntityGroup#createPacketGroup methods
-
DisplayGroupManager#getOrCreateNearbySpawnedGroups now returns a set of
SpawnedDisplayEntityGroups instead of
GroupResults
Additions / Changes
- Added
ActivePart#getItemDisplayTransform
- Added
ActivePart#getInterpolationDelay and
ActivePart#getInterpolationDuration
- Added methods to
ActivePart
-
#getItemDisplayTransform
-
#getInterpolationDuration
-
#getInterpolationDelay
-
#getBillboard
- Added
GroupSpawnSettings#playSpawnAnimation
-
DisplayUtils#getFixedModelLocation now accepts an
ActivePart rather than just a
PacketDisplayEntityPart
QOL
- Fixed incorrect messages when using commands or clicking clickable points
What's Changed
* 3.5.0 by @PZDonny in https://github.com/PZDonny/DisplayEntityUtils/pull/68
Full Changelog: https://github.com/PZDonny/DisplayEntityUtils/compare/3.4.3...3.5.0
Release Highlights
- New Skript Syntax
- API Changes
- Bug Fixes
Skript Changes
- Updated to Skript
v2.14.0
- Added
Player's Selected Active Part to get the selected active part of a player
Release Highlights
- Command Change
- New Skript Syntax
- API Changes
- Bug Fixes
Command Change
-
duration and
delay arguments are now optional for
/deu interaction scale command
Skript Changes
- Added
Active Group Player Scale Multiplier to apply a scale multiplier to a player's view of an
ActiveGroup, on top of the group's current scale multiplier
NEW UPDATE (3.3.6)
- JSON File Format
- Animation Camera
- Added and Changed Commands
- New Skript Syntax and Change
- New API Additions & Breaking Changes
- Bug Fixes
More info here
- Folia Support
- New Animation Particle & Fixes
- Updated Skript Syntax
- API Changes
- Bug Fixes
More info here
NEW UPDATE (3.3.4)
- Config Changes ⚙
- Changes to commands
- Packet-Based groups through commands
- New and Changed Skript Syntax
- API Changes
- Many Bug Fixes
More info here
NEW UPDATE (3.3.3)
NEW UPDATE (3.3.1)
NEW UPDATE (3.3.0)
NEW UPDATE (3.2.4)
• 2 New commands and 1 Removed
• Auto Culling Rework
• Config Changes
• API Changes
• A Skript Syntax Fix
• A Bug Fix
More info here
NEW UPDATE (3.2.3)
• Convert WorldEdit Selection to a group
• API Changes
• Many Bug Fixes
More info here
NEW UPDATE (3.2.2)
PassengerAPI is no longer required for this plugin
• Command Changes
• Display Controller Fixes
• MySQL Fixes
• Skript Syntax and Example Fixes
• Bug Fixes
More info here
NEW UPDATE (3.2.1)
PassengerAPI is no longer required for this plugin
• Added/Changed Commands
• New Skript Syntax and Fixes
• Updated Display Controller Config
• API Changes and Additions
• Bug Fixes
• Cleaned up wiki and added new pages for DisplayControllers and Skript Syntax
More info here
NEW UPDATE (3.2.0)
PassengerAPI is no longer required for this plugin
• Added/Changed Commands
• Packet Groups saved in world chunks
• New Skript Syntax and Fixes
• Updated Display Controller Config
• API Changes and Additions
• Bug Fixes
More info here
NEW UPDATE (3.1.2)
• New Skript Syntax
• API Changes and Additions
• Bug Fixes
More info here
NEW UPDATE (3.1.1) | RECOMMENDED UPDATE
• Selection of ungrouped Display/Interaction entities
• 6 New Part Commands
• API Changes and Additions
• Major Bug Fixes
More info here
NEW UPDATE (3.1.0)
• A new command and a rework to an existing one
• Dialog Menus
• Slight Rework to Display Controllers Config
• API Changes and Additions
• Bug Fixes
More info here
NEW UPDATE (3.0.0) | RECOMMENDED UPDATE
• Packet Based DIsplay Entities and Animations
• 2 New Required Plugin Dependencies
• New commands
• Reworks to Skript Syntax
• Breaking API Changes and Additions
• Bug Fixes
More info here
NEW UPDATE (2.7.7)
• Updates and fixes to Skript Syntax
• Updated Skript Documentation
• Minor API Additions/Changes
NEW UPDATE (2.7.6)
• Fixed Skript Expressions that return <none> instead of an expected list
NEW UPDATE (2.7.5)
• New experimental commands
• Updated Skript Documentation
• API Changes/Additions
• New Config Option ⚙
• Bug Fixes/QOL
NEW UPDATE (2.7.4)
• Fixed a Skript syntax conflict when attempting make a group ride a player or vice versa
• Added bStats
NEW UPDATE (2.7.3)
• 2 New Config Options
• 2 New MythicMobs Mechanics
• New DisplayController Group Visibility Option
• New Skript Syntax
• New command to move frame points
• New Wiki
• Bug Fixes & QOL Changes
More info here
NEW UPDATE (2.7.2)
• Help Command Permission Fixes
• More Skript Syntax Fixes
More information here
NEW UPDATE (2.7.1)
• Fixed a bug causing the Spawned Group Mount/Ride Entity effect to not work properly
More info here
NEW UPDATE (2.7.0)
• Animation Frame Points
• New Commands
• Bug Fixes
More info here
NEW UPDATE (2.6.4) | HOTFIX UPDATE
• Bug fix for display pivoting when making a group respect an entity's looking direction
• QOL API Addition
More details here
NEW UPDATE (2.6.3) | RECOMMENDED
- New commands
- Config Changes
- Display Controller Config Updates
- Additional Skript Syntax
- Minor Breaking API Changes
- Bug Fixes
- Updated Wiki
More Details here
DisplayEntityUtils
Join the Discord Here!
GitHub: Source Code
NEW WIKI | SkriptHub Docs